MineSight
Use W A S D or Arrow buttons to navigate the kamikaze goblin, and help him reach the cursed giant red coin to follow his greed. Beware of the invisible detonators around the island so that the goblin's mine doesnt detonate. Can you get the highest score?
Published | 4 days ago |
Status | In development |
Platforms | HTML5 |
Author | hyphesus |
Genre | Puzzle |
Made with | Unity |
Tags | 2D, Minesweeper, Music, Pixel Art, Procedural Generation, Roguelike, Top Down Adventure, Unity |
Comments
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If the numbers are supposed to work as in Minesweeper, I love the idea! But I'm not sure they actually mean anything. Except for 1's, which always mean "you can go there". It becomes too easy, when you realize it. Jam theme, I get it, but still...
Cute graphics and music though)
Hey thanks for trying out! Yes numbers work like the classic minesweeper's, it detects the mine+the detonators close to it, so the gameplay is simply following the 1's since that indicates only the mine on the player :)
I didn't realize the mine you're carrying counts as well. It makes more sense now) But I'm still not sure the numbers for the "bad" tiles update correctly.
maybe i should check if the behaviour of the numbers is acting correct or not, thanks for the feedback.